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Night 1 Night 2 Night 3 Night 4 Night 5 Night 6 Night 7

Night 7 is the final playable night of Five Nights at Wario's 2. It is the hardest of all nights in the game, as Wario and co. become extremely aggressive. The wires in The Machinery will also come loose on this night.

Strategy[]

Check the Tool Storage, Office Entry and the Garden out and don't forget to take care of the Generator and the Wires.

Tips[]

  • Remember the wires, they are in the machinery.
    • If they break the player is left entirely defenseless unless it hits 6 am.

Phone Call[]

"*wicked laugh* I see you're enjoying our little game! How's your day been? I'm sure it's been full of joy. You're halfway there, friend! Only the most difficult part remains. Someone's been waiting for you; so you'd better give them a warm welcome. *static* (reversed: It's time to end you. You'll play the looping game with no ends. You cannot hide. We will find you. We will locate you; we will do the same thing to you, as we did to him. Soon you will be one of us. You cannot run anymore, Thomas Taylor.")

Trivia[]

  • The player has to work this night because Phone Guy locked them away inside the building, indicated in the Night 6 phone call.
  • After this night, the player discovers that Phone Guy is on the run.
  • Five Nights at Wario's 2 is the only game in the series with a 7th playable night.
    • However, the Night 2 of Week 2 could be considered a seventh night.
    • Also, the Custom Night of the V.2.0 updates of the Five Nights at Wario's series could be considered a seventh night.
  • There is a glitch in the game where the characters can enter The Office and never leave. The player can avoid this glitch by panning back and forth while hiding in the Backroom. As long as they do this, they will not be attacked.

Gallery[]

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