|Night 1||Night 2||Night 3||Night 4||Night 5||Night 6||Night 7|
Night 4 is the fourth playable night of Five Nights at Wario's 2. All enemies become more active on this night.
The player should check the cameras more often. If it is certain that nobody approaches The Office, take care of the Generator and check the Tool Storage occasionally, otherwise Toad will kill the player.
- The characters are now more active and the generator is a bigger problem from here on. So you will have to create a pattern in order to check the hall and the Tool Storage during the same lightning strike to save time, then charge the generator.
- Don't forget to check the Garden for Bowser!
- Don't forget the Tool Storage!
"Good evening! You're doing a great job! Better than I did! Heh, yeah. I've been in your situation before, working in a place like this. I worked there for six nights before they decided to close it off due to... events going on. That was a nightmare, I assure you. Don't know if you've experienced something similar these nights. Heh, hopefully not. At least, I'm sure you won't see the same horrifying faces that I saw. Oh, I almost forgot, heh... we brought in an expert today, looking at the electricity and stuff, and he couldn't find the error. He said it looked to be in perfect condition, so he didn't really understand the problem. We explained our problem, though, so he tried his best either way. And, uh... though it didn't get fixed, it got, well... more active. It uses power even faster now. But on the bright side, you will charge it up faster as well. Don't know if that's a good thing or a bad thing, though. Keep your head cool. Now, I know something is going on there and I know that you've seen this... something with your own eyes. Just keep it up. Heh. It's very important to have a night guard this first week. Talk to you tomorrow."